The Sacred Stones features three difficulty modes, all available from the start. Each enemy gets +5 effective level bonus in all chapters of Hector Hard Mode. The composition of enemies can also vary greatly, requiring different strategies altogether to approach them. Enemies have higher stats, differing inventories, and there are more of them. It is the most challenging mode the game has to offer. Hector Hard Mode is unlocked by completing Hector Normal Mode once. In many chapters, the number of deployment slots is reduced, giving the player fewer units to work with. Promoted enemies have higher stats overall, though unpromoted ones will typically have the same stats as their Normal Mode counterparts. They additionally have smarter AI overall, and will attack weaker units more often. There are more enemies, and they may have differing inventories. Promoted enemies whose stats are calculated with autoleveling get a +19 effective level bonus instead of the +9 effective level bonus from Normal.Įliwood Hard Mode is also unlocked by completing the game once. In all tales on Hard Mode, experience gained from defeating enemies is reduced, with this being especially noticeable when a promoted unit defeats an unpromoted enemy. As a result, the player is given more freedom, though it introduces loss conditions in chapters that were previously impossible to fail. Lyn's tale is largely identical between Normal and Hard modes, with Hard Mode having no tutorials and fewer scripted events. It features additional chapters and sidequests, and is generally more difficult than Eliwood's tale on Normal Mode. Hector's tale on Normal Mode is unlocked by completing Eliwood's tale once. There are many scripted events and situations where the player must perform actions in a specific manner to progress. Lyn's tale on Normal Mode acts as an extended tutorial of sorts for the game and its mechanics. Each tale has two difficulty modes: Normal Mode and Hard Mode. The Blazing Blade is divided into three "tales" following one of the three main characters. The preparations shop is disabled.įire Emblem: The Blazing Blade See also: Gameplay modes § Eliwood's, Hector's, and Lyn's tales Certain enemies will have differing inventories and positions to make them more challenging to deal with. Enemies have higher stats, and there are more of them. Normal Mode save files are colored yellow. are identical to those on Normal Mode.Ĭlever mode is also the first example of a difficulty that can be changed mid-playthrough from the options menu, Clever mode can be toggled at any time.įire Emblem: The Binding Blade Normal Mode As the name suggests, it makes enemies more aggressive and intelligent. Unlocked by completing the game once, Clever mode differs from other difficulties in the series by only affecting enemy AI behaviors. Additionally, both Alm's and Celica's armies have access to a single shared supply convoy, rather than each having their own separate convoy.įire Emblem: Genealogy of the Holy War Normal Easy Mode is identical to Normal Mode, except that all experience gain is doubled and items can be freely traded between routes. The game's standard and highest difficulty.Ī hidden difficulty mode accessible only by pressing Select + Start + A on the main menu. Gaiden features two difficulty modes, though one of them is hidden. 12 Fire Emblem Echoes: Shadows of Valentia.9 Fire Emblem: New Mystery of the Emblem.2 Fire Emblem: Genealogy of the Holy War.can be found on each individual chapter or character page. More detailed information, such as the exact numbers of enemies, reinforcement timing, etc. This article provides an breakdown of all the universal and general changes made by each difficulty level in each game. In some games, such as The Binding Blade, some playable units may also receive stat boosts to help the player against the mode's tougher enemies. The most common change on higher difficulties is for enemies to have higher stats, which is typically accomplished by the game providing them a certain number of invisible level ups. Difficulty levels can change many aspects of gameplay, such as enemy stats, behaviors, and much more what each difficulty changes is dependent on the game involved, as well as the difficulty. Typically chosen at the beginning of a new game, they provide the player with varying levels of challenge. The difficulty select menu in The Sacred Stones.ĭifficulty modes are gameplay modes present in most games in the Fire Emblem series since Genealogy of the Holy War.
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